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Role-playing
> Hard to be a God
Hard to be a God
48
Role-playing
Being a hero is simple. To be a god is much more difficult!
£ 9
.99
File size
: 1500 MB
Est. Download time
4 Meg
48 m
2 Meg
1 h 37 m
512 K
6 h 30 m
System requirements
OS:
win XP/2000
RAM:
512 Mb
Processor:
2 GHz
Difficulty
: Easy
Publisher
: Nobilis
Genre
: Role-playing
Multiplayer
: No
Language
: Français / Multilingual
Documentation
:
·
User manual
Game version
: N.C.
·
Up to date.
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What we think:
Hard to Be a God is a role playing game with adventure and espionage elements based on a storyline of the novel with the same name by Strugatsky brothers.
The main hero is a graduate of a medieval secret service training programme. His mission is to scout and report the situation in the Kingdom of Arkanar, an independent anarchical state. The character is a true professional, the very best in combat and diplomatic training. Strong, stealthy and intelligent, he is an elite agent, but the world still holds some surprises.
The highly developed Earth race oversees a series of unexpected events in Arkanar and contacts the agent. The main hero starts his new mission in co-operation with Earth forces. The agent gains access to incredibly advanced technologies. In his native underdeveloped world you might even say he becomes a God...
Features
- Attractive non-liner storyline with up to 5 endings
- Interference of medieval and alternative future epochs in the game universe
- Simulation of independent life of Arcanar population
- Original character development system
- Innovative system of various hero¿s legend generation
- Interactive gameworld, while a hero develops during the course of game, the game also develops around a character
- Real-time combat system with active pause includes many different combos and special attacks (stunning, disarming, etc) provided by some abilities and special weapon types
- Varied managing approach to mercenaries and volunteers of the hero¿s party
- Sci-fi technologies instead of a traditional magic system
- Free movement through locations and random encounters using the global map
- Different style environments and landscape types of locations affecting the movement speed
- Wide dialogue tree
Watch the video
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